OCTOBO is an interactive storytelling plush octopus companion that will respond to storybook cues and player interactions. He has a tablet display on his head and sensors and RFID integrated throughout his body that feed into an Arduino. OCTOBO is selected into alt.ctrl.GDC 2016.
An interactive pop-up book based on Lewis Carroll’s “Alice’s Adventure in Wonderland”. It has a physical pop-up book that controls the digital game. Every page of the pop-up book has a new game to explore on the screen. This project is selected to present in GDC 2015 Experimental Gamplay Workshop and IndieCade E3 2015.
California! is a digital history textbook for 4th graders about California history, the project aims to create an innovative history reading experience that can engage kids for better learning.
Virtual Sprouts is an interactive mobile gardening and cooking game designed to positively affect dietary changes and prevent obesity in minority youth.
pocketOULU. is an Augmented Reality ubiquitous urban puzzle game that aims to engage people to interact more with the environment (city) they are in.
Glass Genius is a audio engine (NLP) application designed for Google Glass users.
A whimsical interactive experience designed for the Kinect. Participants maneuver a “Kleenex Fairy” across a projected sky and attempt to wipe the tears that rain down.
GSML is a thesis research project developing a visual language for describing game systems.
Raccoon Roomie is an interactive storytelling piece with a recombinant storyline that players can develop their own “reading” experience.
This is an experimental film about time, lost, relationships and love. In the story of apples.
edu+ is my masters thesis work , rapid prototyping and in-depth user experience research for mobile application development.
A pilot study of the development of a smartphone based peak flow meter and its android application.