OCTOBO is an interactive storytelling plush octopus companion that will respond to storybook cues and player interactions. He has a tablet display on his head and sensors and RFID integrated throughout his body that feed into an Arduino. OCTOBO is selected into alt.ctrl.GDC 2016.
An interactive pop-up book based on Lewis Carroll’s “Alice’s Adventure in Wonderland”. It has a physical pop-up book that controls the digital game. Every page of the pop-up book has a new game to explore on the screen. This project is selected to present in GDC 2015 Experimental Gamplay Workshop and IndieCade E3 2015.
California! is a digital history textbook for 4th graders about California history, the project aims to create an innovative history reading experience that can engage kids for better learning.
Dissonance is a platform-puzzle game, players plays as Lian who has been split into two 2D characters: Li and An. Players must navigate Li and An through various puzzles and recombine them to its 3D form. The game is selected into the Casual Connect USA 2015 – Indie Prize Showcase, and 2015 Out of Index Experimental Game Festival.
Virtual Sprouts is an interactive mobile gardening and cooking game designed to positively affect dietary changes and prevent obesity in minority youth.
Story Walk is a project developed for the Getty game jam. It’s about artists from the past talking about their work to a user through a video chat interface.
Global Game Jam 2015 award-winning multi-player game. 4 player control the same character, Nao, players have to collaborate closely to help Nao get enough burgers falling from the sky.
Glass Genius is a audio engine (NLP) application designed for Google Glass users.
pocketOULU. is an Augmented Reality ubiquitous urban puzzle game that aims to engage people to interact more with the environment (city) they are in.
A whimsical interactive experience designed for the Kinect. Participants maneuver a “Kleenex Fairy” across a projected sky and attempt to wipe the tears that rain down.
A small game that MAXIMIZE cuteness and surprising experiences! Player create their own character and adventure through the city, challenge yourself how fast you can move your finger!
Raccoon Roomie is an interactive storytelling piece with a recombinant storyline that players can develop their own “reading” experience.
Treasure hunt is an experimental adventure game, that player follows the map to navigate through a dream-like space in search of their desire.
This is an experimental film about time, lost, relationships and love. In the story of apples.
Pattern design processing work.
Processing work, playing with the mouse function.
Processing class work, visualized the time.
A processing work that will randomly generate minions(Despicable Me) with different looks.
Handy-Cutie is a ward round mobile system for orthopaedics.
BMI evolution is a health management mini app with cute graphic solutions to display the BMI results.
GSML is a thesis research project developing a visual language for describing game systems.
Wildlife preserve outdoor advertising project.
My previous Flash portfolio website, designed and programmed myself.
A pilot study of the development of a smartphone based peak flow meter and its android application.
My masters thesis work , rapid prototyping and in-depth user experience research for mobile application development.
A board game base off of the ancient Chinese text Shan Hai Jing.
Showing the relationships between man and nature.
A girl’s serene image.
The visualization of a setting in one of my favorite classical Chinese poems.
Artwork showing machines taking over everyday life, represented by Yin Yang in Chinese culture.